Development
Dizzy was created by the Oliver Twins (who later formed Interactive Studios). The Oliver Twins left the series after Fantasy World Dizzy, and the remaining games were developed by Big Red Software.
The first game in the series, called Dizzy - The Ultimate Cartoon Adventure, was released in June 1987. At this point, Dizzy was not specifically intended to be an egg; the shape had been chosen because it was easy to rotate and animate. The Yolkfolk characters were not introduced until the third game, Fantasy World Dizzy.
The earlier games were all programmed primarily for the Amstrad CPC and ZX Spectrum, with most of the games converted for the Commodore 64, Atari ST and Amiga at various stages. A few games were also converted for the NES, Mega Drive, Game Gear, and DOS. Some were unofficially ported to the Russian Electronics BK-0010 and Radio 86RK.
Read more about this topic: Dizzy (series)
Famous quotes containing the word development:
“There are two things which cannot be attacked in front: ignorance and narrow-mindedness. They can only be shaken by the simple development of the contrary qualities. They will not bear discussion.”
—John Emerich Edward Dalberg, 1st Baron Acton (18341902)
“Information about child development enhances parents capacity to respond appropriately to their children. Informed parents are better equipped to problem-solve, more confident of their decisions, and more likely to respond sensitively to their childrens developmental needs.”
—L. P. Wandersman (20th century)
“And then ... he flung open the door of my compartment, and ushered in Ma young and lovely lady! I muttered to myself with some bitterness. And this is, of course, the opening scene of Vol. I. She is the Heroine. And I am one of those subordinate characters that only turn up when needed for the development of her destiny, and whose final appearance is outside the church, waiting to greet the Happy Pair!”
—Lewis Carroll [Charles Lutwidge Dodgson] (18321898)