The Concept of Soul
The concept of Soul is key to Dead Inside. It is key to one's spiritual well-being – beings without enough soul (like the Dead Inside) feel a strong sense of loss, of being empty, which manifests as physical and emotional desensitivity, depression, even pain. Those with plenty of soul, conversely, are dynamic, energetic and full of life.
Soul is also a valuable resource and commodity. It can be expended to use supernatural Abilities and Powers, it can be traded and it can even be stolen.
It is also a moral barometer – different actions are regarded as either 'soul-cultivating' or 'soul rotting'. In this way it is possible to gain or lose soul based purely upon how your character acts, although the justification for action is also important. Players are thus encouraged to role-play in a selfless and virtuous manner, and also to explain 'why' their characters act in the way they do.
In the mechanics of the game, your amount of soul is expressed as "Soul Points".
Read more about this topic: Dead Inside (game)
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