Cutscene - No Cutscenes

No Cutscenes

A recent trend in video games is to avoid cutscenes completely. It was popularized in Valve's 1998 video game, Half-Life, and has since been used by a number of other games. The player retains control of the character at all times, including during non-interactive scripted sequences, and the player character's face is never seen. Ubisoft's Assassin's Creed also allows the player to retain limited control over the character during the "cutscenes", though their movement is severely limited. This is meant to immerse the player more in the game, although it requires more effort on the part of the developer to make sure the player cannot interrupt the scripted actions that occur instead of cutscenes. Scripted sequences can also be used that provide the benefits of cutscenes without taking away the interactivity from the gameplay.

Director Steven Spielberg, an avid video gamer, has criticized the use of cutscenes in games, calling them intrusive, and feels making story flow naturally into the gameplay is a challenge for future game developers.

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