Cossacks: European Wars - Development

Development

Cossacks:European Wars was developed in Ukraine by GSC Game World. The game has been noted for artistic qualities and great graphics, in particular the special effects which were once described as "second to none". Another remarkable feat, is the technology tree having more than 300 upgrades.

Desires to create the game Cossacks began in 1997, when Age of Empires was published, and development started in 1998. 17-18 century was selected because the most obvious continuation of Age of Empires would be medieval Europe and Cossacks was its logical successor, not a competitor. At first, Cossacks was supposed to be about the confrontation in Ukraine and Russia and the nations would be 4: Ukraine, Russia, Europe and Turkey. The game would be sold in the domestic market. After the exhibition MILIA in Cannes, where a demo version of Cossacks had received good reviews from reputable people associated with the creation and publishing house of computer games, it was decided to increase the number of nations to 16 and sell the game around the world. In order to be able to play on the map of thousands of units, 2D graphics were selected.

The number of people who developed the game was increased from 4 in 1998 to 12 in 2000, when the project went out to the finish line. At different stages of the work, authors of maps and testers joined the development. In March 2001, Cossacks: European Wars appeared in stores.

Th game was re-released in 2011 on the Steam platform, along with its sequel Cossacks II.

Read more about this topic:  Cossacks: European Wars

Famous quotes containing the word development:

    This was the Eastham famous of late years for its camp- meetings, held in a grove near by, to which thousands flock from all parts of the Bay. We conjectured that the reason for the perhaps unusual, if not unhealthful development of the religious sentiment here, was the fact that a large portion of the population are women whose husbands and sons are either abroad on the sea, or else drowned, and there is nobody but they and the ministers left behind.
    Henry David Thoreau (1817–1862)

    As long as fathers rule but do not nurture, as long as mothers nurture but do not rule, the conditions favoring the development of father-daughter incest will prevail.
    Judith Lewis Herman (b. 1942)

    Creativity seems to emerge from multiple experiences, coupled with a well-supported development of personal resources, including a sense of freedom to venture beyond the known.
    Loris Malaguzzi (20th century)