Computer Game Bot Turing Test - Contrasts To The Turing Test

Contrasts To The Turing Test

The Computer Game Bot Turing test differs from the traditional or generic Turing test in a number of ways.

  • Unlike the traditional Turing Test, for example the Chatterbot-style contest held annually by the Loebner Prize competition, the humans who played against the Computer Game Bots are not actively trying to convince judges they are the human; rather, they want to win the game (i.e., by achieving the highest kill score).
  • Judges are not restricted to awarding only one participant in a match as the 'human' and the other as the 'non-human.' This emphasizes more qualitiative rather than polarized findings.
  • With regards to a successful computer game bot, this is not be confused with a claim that the bot is 'intelligent,' whereas a machine that 'passed' the Turing Test would arguably have some evidence for its Chatterbot's 'intelligence.'
  • The game Unreal Tournament 2004 was chosen for its commercial availability and its interface for creating bots, GameBots. This limitation on medium is a sharp contrast to the Turing Test, which emphasizes a conversation, where possible questions are vastly more numerous than the set of possible actions available in any specific video game.
  • The available information to the participants, humans and bots, is not equal. Humans interact through vision and sound, whereas bots interact with data and events.
  • The judges cannot introduce new events (e.g., a lava pit) to aid in differentiating between human and bot, whereas in a Chatterbot designed system, judges may theoretically ask any question in any manner.
  • The two participants and the judge take part in a three-way interaction, unlike, for example, the paired two-way interaction of the Loebner Prize Contest.

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