Clock Tower (1996 Video Game)

Clock Tower (1996 Video Game)

Clock Tower, known in Japan as Clock Tower 2 (クロックタワー2?), is a survival horror point-and-click adventure game for the PlayStation. It is a sequel to Clock Tower for the SNES (also known as Clock Tower ~The First Fear~ on its PlayStation port).

There are two novels and a radio drama based on the game. They were not released outside of Japan.

Read more about Clock Tower (1996 Video Game):  Gameplay, Endings, Reception

Famous quotes containing the words clock, tower and/or video:

    Whoever considers morality the main objective of human existence, seems to me like a person who defines the purpose of a clock as not going wrong. The first objective for a clock, is, however, that it does run; not going wrong is an additional regulative function. If not a watch’s greatest accomplishment were not going wrong, unwound watches might be the best.
    Franz Grillparzer (1791–1872)

    Shall I still be love’s house on the widdershin earth,
    Woe to the windy masons at my shelter?
    Love’s house, they answer, and the tower death
    Lie all unknowing of the grave sin-eater.
    Dylan Thomas (1914–1953)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)