Characters Of Devil May Cry
Devil May Cry is a series of video games set in the modern day, developed by Capcom, created by Hideki Kamiya, and produced by Shinji Mikami. Originally intended to be a sequel in Capcom's Resident Evil series, Devil May Cry has been cited as the beginning of a sub-genre of action games called "Extreme Combat", which concentrate on powerful heroes fighting hordes of foes with a focus on stylized action. The game has also been described as being the first 3D game that "successfully captured the twitch-based, relentlessly free-flowing gameplay style of so many classic 2D action games."
The success of the video game series has led to the creation of comic books, novelizations, an anime series, guides, collectibles, and a variety of action figures. As of 2011 there are four games in the series.
The series centers on Dante's goal of avenging his mother's murder by exterminating demons. In the process, he encounters his long lost brother, with whom he develops a dysfunctional relationship. As the series progresses it is revealed that the demon emperor Mundus is responsible for the loss of Dante's mother and the enslavement of his brother. The gameplay consists of heavy combat scenes in which the player must attempt to extend long chains of attacks while avoiding damage in order to exhibit "stylish" combat; this element, along with time and the amount of items collected and used are taken under consideration when grading the player's performance.
The original character designs for Devil May Cry were based on ideas from Hideki Kamiya, a video game designer formerly employed by Capcom and subsequently by Clover Studio. He directed Devil May Cry after working on Resident Evil and Resident Evil 2. The creation of Nero and several of the characters in Devil May Cry 4 was done by Tatsuya Yoshikawa, who stated that designing Nero was one of the biggest challenges in his career. Each game in the series has introduced a different antagonist and back-up characters.
Read more about Characters Of Devil May Cry: Character Conception and Influence
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—Ambrose Bierce (18421914)
“When the characters are really alive before their author, the latter does nothing but follow them in their action, in their words, in the situations which they suggest to him.”
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