Champions (role-playing Game) - The System

The System

Players can design custom superpowers using the Champions rules system. Rather than offering a menu of specific powers, Champions powers are defined by their effects. (An energy blast is the same power regardless of whether it represents a laser beam, ice powers, or mystical spells.) The Champions rulebook includes rules governing many different types of generic powers which can then be modified to fit the players idea.

This allows players to simulate situations found in superhero stories. Like most comic book heroes, characters and villains are frequently knocked out of the fight but seldom killed. There are special rules for throwing heavy objects like aircraft carriers.

Champions, at the time, was unusual for only using six-sided dice. Most roleplaying games of the period used additional types of polyhedral dice.

Read more about this topic:  Champions (role-playing Game)

Famous quotes containing the word system:

    He could jazz up the map-reading class by having a full-size color photograph of Betty Grable in a bathing suit, with a co- ordinate grid system laid over it. The instructor could point to different parts of her and say, “Give me the co-ordinates.”... The Major could see every unit in the Army using his idea.... Hot dog!
    Norman Mailer (b. 1923)

    A heresy can spring only from a system that is in full vigor.
    Eric Hoffer (1902–1983)