Car Cricket - Rules

Rules

There are several variations of the rules. A basic version is described in the AA Book of the Road (circa 1970). Taking it in turns during a journey, one player bats. This means he looks for pubs which the car passes. When one is found he gets a run (point) for each physical leg possessed by the subject of the title of the pub. Thus "The Jolly Sailor", a biped, gets 2 points whilst "The White Horse", a quadruped, gets 4. If a pub's name is that of an object or concept with no legs, it scores no points. A player is out if the pub name includes the word "arms" or "head" (e.g. "The King's Head", "The Baker's Arms"), and it is the next player's turn. The game ends at the end of the journey. The player with the highest score wins.

Read more about this topic:  Car Cricket

Famous quotes containing the word rules:

    The values by which we are to survive are not rules for just and unjust conduct, but are those deeper illuminations in whose light justice and injustice, good and evil, means and ends are seen in fearful sharpness of outline.
    Jacob Bronowski (1908–1974)

    Isn’t the greatest rule of all the rules simply to please?
    Molière [Jean Baptiste Poquelin] (1622–1673)

    Playing games with agreed upon rules helps children learn to live by rules, establish the delicate balance between competition and cooperation, between fair play and justice and exploitation and abuse of these for personal gain. It helps them learn to manage the warmth of winning and the hurt of losing; it helps them to believe that there will be another chance to win the next time.
    James P. Comer (20th century)