Rules
There are several variations of the rules. A basic version is described in the AA Book of the Road (circa 1970). Taking it in turns during a journey, one player bats. This means he looks for pubs which the car passes. When one is found he gets a run (point) for each physical leg possessed by the subject of the title of the pub. Thus "The Jolly Sailor", a biped, gets 2 points whilst "The White Horse", a quadruped, gets 4. If a pub's name is that of an object or concept with no legs, it scores no points. A player is out if the pub name includes the word "arms" or "head" (e.g. "The King's Head", "The Baker's Arms"), and it is the next player's turn. The game ends at the end of the journey. The player with the highest score wins.
Read more about this topic: Car Cricket
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—St. Augustine (354430)
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