Developed Games
- For Sega
- Shining in the Darkness — 1991 (Mega Drive/Genesis) (co-developed by Climax Entertainment)
- Shining Force — 1992 (Mega Drive/Genesis) (co-developed by Climax Entertainment)
- Shining Force Gaiden — 1992 (Sega Game Gear)
- Shining Force Gaiden II: Sword of Hayja — 1993 (Sega Game Gear)
- Shining Force II — 1993 (Mega Drive/Genesis)
- Shining Force CD — 1994 (Mega-CD)
- Shining Force Gaiden: Final Conflict — 1995 (Sega Game Gear)
- Shining Wisdom — 1995 (Sega Saturn)
- Shining the Holy Ark — 1996 (Sega Saturn)
- Shining Force III — 1997 (Sega Saturn)
- Shining Force III Scenario 2 — 1998 (Sega Saturn)
- Shining Force III Scenario 3 — 1998 (Sega Saturn)
- Shining Force III Premium Disc — 1998 (Sega Saturn)
- For Sony Computer Entertainment
- Beyond the Beyond — 1995 (PlayStation)
- Everybody's Golf (Hot Shots Golf) — 1997 (PlayStation)
- Everybody's Golf — 1998 (PlayStation)
- For Nintendo
- Mario Golf — 1999 (Nintendo 64, Game Boy Color)
- Mario Tennis — 2000 (Nintendo 64, Game Boy Color)
- Golden Sun — 2001 (Game Boy Advance)
- Mobile Golf - 2001 (Game Boy Color)
- Golden Sun: The Lost Age — 2003 (Game Boy Advance)
- Mario Golf: Toadstool Tour — 2003 (Nintendo GameCube)
- Mario Golf: Advance Tour — 2004 (Game Boy Advance)
- Mario Power Tennis — 2004 (Nintendo GameCube)
- Mario Tennis: Power Tour — 2005 (Game Boy Advance)
- We Love Golf! — 2007 (Wii)
- New Play Control! Mario Power Tennis - 2008 (Wii)
- Golden Sun: Dark Dawn - 2010 (DS)
- Mario Tennis Open - 2012 (3DS)
- Cancelled
- I Love Golf - (PC)
Read more about this topic: Camelot Software Planning
Famous quotes containing the words developed and/or games:
“In the twentieth century one of the most personal relationships to have developed is that of the person and the state.... Its become a fact of life that governments have become very intimate with people, most always to their detriment.”
—E.L. (Edgar Lawrence)
“In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.”
—Philippe Ariés (20th century)
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