Buffer Overflow - History

History

Buffer overflows were understood and partially publicly documented as early as 1972, when the Computer Security Technology Planning Study laid out the technique: "The code performing this function does not check the source and destination addresses properly, permitting portions of the monitor to be overlaid by the user. This can be used to inject code into the monitor that will permit the user to seize control of the machine." (Page 61) Today, the monitor would be referred to as the kernel.

The earliest documented hostile exploitation of a buffer overflow was in 1988. It was one of several exploits used by the Morris worm to propagate itself over the Internet. The program exploited was a service on Unix called finger. Later, in 1995, Thomas Lopatic independently rediscovered the buffer overflow and published his findings on the Bugtraq security mailing list. A year later, in 1996, Elias Levy (aka Aleph One) published in Phrack magazine the paper "Smashing the Stack for Fun and Profit", a step-by-step introduction to exploiting stack-based buffer overflow vulnerabilities.

Since then, at least two major internet worms have exploited buffer overflows to compromise a large number of systems. In 2001, the Code Red worm exploited a buffer overflow in Microsoft's Internet Information Services (IIS) 5.0 and in 2003 the SQL Slammer worm compromised machines running Microsoft SQL Server 2000.

In 2003, buffer overflows present in licensed Xbox games have been exploited to allow unlicensed software, including homebrew games, to run on the console without the need for hardware modifications, known as modchips. The PS2 Independence Exploit also used a buffer overflow to achieve the same for the PlayStation 2. The Twilight hack accomplished the same with the Wii, using a buffer overflow in The Legend of Zelda: Twilight Princess.

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