Brett Sperry - Work

Work

Game Date Publisher(s)
Impossible Mission 1985 Epyx
Mars Saga 1988 Electronic Arts
BattleTech: The Crescent Hawk's Inception 1988 Infocom
Mines of Titan 1989 Infocom
Eye of the Beholder 1990 Strategic Simulations, Inc.
DragonStrike 1990 Strategic Simulations, Inc.
Circuit's Edge 1990 Infocom
Eye of the Beholder II: The Legend of Darkmoon 1991 Strategic Simulations, Inc.
The Legend of Kyrandia 1992 Avalon Interactive
Dune II: The Building of a Dynasty 1992 Virgin Games
The Legend of Kyrandia: Hand of Fate 1993 Avalon Interactive
Lands of Lore: The Throne of Chaos 1993 Avalon Interactive
The Lion King 1994 Avalon Interactive, Walt Disney Computer Software, Inc.
The Legend of Kyrandia: Malcolm's Revenge 1994 Avalon Interactive
Monopoly 1995 Virgin Interactive
Command & Conquer 1995 Virgin Interactive
Command & Conquer: Covert Operations 1996 Avalon Interactive
Command & Conquer: Red Alert 1996 Avalon Interactive
Lands of Lore: Guardians of Destiny 1997 Avalon Interactive
Command & Conquer Gold 1997 Westwood Studios
Command & Conquer: Sole Survivor 1997 Westwood Studios
Command & Conquer: Red Alert: The Aftermath 1997 Avalon Interactive
Command & Conquer: Red Alert: Counterstrike 1997 Avalon Interactive
Blade Runner 1997 Avalon Interactive
Dune 2000 1998 Westwood Studios
Sports Car GT 1999 Electronic Arts
Lands of Lore III 1999 Electronic Arts
Command & Conquer: Tiberian Sun 1999 Electronic Arts
Nox 2000 Electronic Arts
Command & Conquer Tiberian Sun: Firestorm 2000 Electronic Arts
Command & Conquer: Red Alert 2 2000 Electronic Arts
Emperor: Battle for Dune 2001 Electronic Arts
Command & Conquer: Yuri's Revenge 2001 Electronic Arts
Pirates: The Legend of Black Kat 2002 Electronic Arts
Earth & Beyond 2002 Electronic Arts
Command & Conquer: Renegade 2002 Electronic Arts
Command & Conquer: The First Decade 2006 Electronic Arts

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Famous quotes containing the word work:

    Our life of poverty is as necessary as the work itself. Only in heaven will we see how much we owe to the poor for helping us to love God better because of them.
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    Writing is not like painting where you add. It is not what you put on the canvas that the reader sees. Writing is more like a sculpture where you remove, you eliminate in order to make the work visible. Even those pages you remove somehow remain.
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    A work is never completed except by some accident such as weariness, satisfaction, the need to deliver, or death: for, in relation to who or what is making it, it can only be one stage in a series of inner transformations.
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