Brett Sperry - Career

Career

Sperry co-founded Westwood Studios with Louis Castle in 1985, when both were in their early 20s. Before starting Westwood Studios, Sperry worked at Applied Computer Technology in Las Vegas with Peter Filiberti doing game conversions for Activision, Imagic and others. One of his major works was the port of Impossible Mission to the Apple II.

Sperry has been credited with the roles of design, production, support and box and content. In addition to his work at Westwood, he has been credited on games developed/produced by the following companies: Intelligent Games, Ltd., Walt Disney Feature Animation and Looking Glass Studios.

In 1996, GameSpot named him as the third most influential person in the PC gaming of the year, as well as sixth of all time. In 1997, Computer Gaming World ranked him as number six on the list of the most influential people of all time in computer gaming for game design.

Read more about this topic:  Brett Sperry

Famous quotes containing the word career:

    I began my editorial career with the presidency of Mr. Adams, and my principal object was to render his administration all the assistance in my power. I flattered myself with the hope of accompanying him through [his] voyage, and of partaking in a trifling degree, of the glory of the enterprise; but he suddenly tacked about, and I could follow him no longer. I therefore waited for the first opportunity to haul down my sails.
    William Cobbett (1762–1835)

    Each of the professions means a prejudice. The necessity for a career forces every one to take sides. We live in the age of the overworked, and the under-educated; the age in which people are so industrious that they become absolutely stupid.
    Oscar Wilde (1854–1900)

    “Never hug and kiss your children! Mother love may make your children’s infancy unhappy and prevent them from pursuing a career or getting married!” That’s total hogwash, of course. But it shows on extreme example of what state-of-the-art “scientific” parenting was supposed to be in early twentieth-century America. After all, that was the heyday of efficiency experts, time-and-motion studies, and the like.
    Lawrence Kutner (20th century)