Bonus Stage - History

History

The first games containing a bonus stage are widely believed to be Namco's Rally-X (1980) and Galaga (1981). In the latter, the level would begin with the text "Challenging Stage" and would feature enemies that do not attack. The player is then rewarded extra points based on how many enemies could be eliminated.

Since few modern games use points as an incentive for gameplay, most modern bonus stages reward the player with power-ups rather than points. Modern games have often blurred the traditional distinction between bonus stages and ordinary levels. Most first-person shooter games allow players to enter bonus rooms within larger (non-bonus) levels to temporarily power up. Some games have optional bonus stages which must be discovered and whose completion impacts the mechanics of the rest of the game, as in the "Star Road" levels of Super Mario World. There are bonus levels in most Crash Bandicoot games, save for Crash Twinsanity and Crash of the Titans.

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Famous quotes containing the word history:

    Social history might be defined negatively as the history of a people with the politics left out.
    —G.M. (George Macaulay)

    What has history to do with me? Mine is the first and only world! I want to report how I find the world. What others have told me about the world is a very small and incidental part of my experience. I have to judge the world, to measure things.
    Ludwig Wittgenstein (1889–1951)

    To care for the quarrels of the past, to identify oneself passionately with a cause that became, politically speaking, a losing cause with the birth of the modern world, is to experience a kind of straining against reality, a rebellious nonconformity that, again, is rare in America, where children are instructed in the virtues of the system they live under, as though history had achieved a happy ending in American civics.
    Mary McCarthy (1912–1989)