Development
Baldur's Gate was developed by Canadian game developer BioWare, a company founded by a pair of practicing physicians, Dr. Ray Muzyka and Dr. Greg Zeschuk. The game required ninety man-years of development, which was spent simultaneously creating the game's content and the BioWare Infinity Engine. The primary script engine for the game's AI was Lua.
At the time that the game was first shipped, none of the sixty member team had previously participated in the release of a video game. The time pressure to complete the game led to the use of simple areas and game design. Ray Muzyka said the team held a "passion and a love of the art," and they developed a "collaborative design spirit." He believes that the game was successful because of the collaboration with Interplay.
Read more about this topic: Baldur's Gate
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