Avernum (series) - Improvements Over Exile

Improvements Over Exile

The original Exile games used a top-down perspective tile-based graphical system, effectively displayed as an X-Y axis wherein each tile in the grid was filled by a base graphic and perhaps an item or character icon. Avernum features a 45-degree axonometric display that appears three-dimensional. The game also adds varying terrain height, allowing for more interesting map layouts.

As the first three games in the series are remakes of the Exile series, the primary plot devices remain relatively unchanged, while many new encounters and side-quests are added. With the design overhaul came improvements to the graphical user interface (GUI) and to the storyline as well. Also Avernum has a maximum of four party members instead of six (with a minor exception of two NPCs in Blades of Avernum). In-game art by Phil Foglio lends a more humorous feel to the game.

Read more about this topic:  Avernum (series)

Famous quotes containing the word improvements:

    I was interested to see how a pioneer lived on this side of the country. His life is in some respects more adventurous than that of his brother in the West; for he contends with winter as well as the wilderness, and there is a greater interval of time at least between him and the army which is to follow. Here immigration is a tide which may ebb when it has swept away the pines; there it is not a tide, but an inundation, and roads and other improvements come steadily rushing after.
    Henry David Thoreau (1817–1862)