Improvements Over Exile
The original Exile games used a top-down perspective tile-based graphical system, effectively displayed as an X-Y axis wherein each tile in the grid was filled by a base graphic and perhaps an item or character icon. Avernum features a 45-degree axonometric display that appears three-dimensional. The game also adds varying terrain height, allowing for more interesting map layouts.
As the first three games in the series are remakes of the Exile series, the primary plot devices remain relatively unchanged, while many new encounters and side-quests are added. With the design overhaul came improvements to the graphical user interface (GUI) and to the storyline as well. Also Avernum has a maximum of four party members instead of six (with a minor exception of two NPCs in Blades of Avernum). In-game art by Phil Foglio lends a more humorous feel to the game.
Read more about this topic: Avernum (series)
Famous quotes containing the word improvements:
“The improvements of ages have had but little influence on the essential laws of mans existence: as our skeletons, probably, are not to be distinguished from those of our ancestors.”
—Henry David Thoreau (18171862)