Attribute Clash - Effects

Effects

To avoid attribute clash, static graphic displays had to be constructed with care. Finely-detailed color graphics were impossible, as color could only be applied in 8×8 pixel blocks. Careful design could achieve impressive results, as could synchronizing color changes to the refresh rate of the display — usually a television set.

However, animated displays were more difficult — a distinct drawback in a machine whose primary use was playing video games. If just one pixel in an 8×8 block was recolored because a moving part of the display touched it, the entire block would change color. Thus detailed moving graphics caused large ugly fringes of rapidly changing colors to follow them around.

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