Assassin (video Game) - Development

Development

Assassin was developed by Psionic Systems in conjunction with Team 17. The project manager was Martyn Brown. Development was handled by programmers David Broadhurst and Haydn Dalton. With additional freelance work from Mike and Andrew Oakley. The music and sound effects in the game were handled by long term Team 17 audio specialist Allister Brimble, who has credits for many Team 17 video games.

Read more about this topic:  Assassin (video Game)

Famous quotes containing the word development:

    “As a final instance of the force of limitations in the development of concentration, I must mention that beautiful creature, Helen Keller, whom I have known for these many years. I am filled with wonder of her knowledge, acquired because shut out from all distraction. If I could have been deaf, dumb, and blind I also might have arrived at something.”
    —Mark Twain [Samuel Langhorne Clemens] (1835–1910)

    “Information about child development enhances parents’ capacity to respond appropriately to their children. Informed parents are better equipped to problem-solve, more confident of their decisions, and more likely to respond sensitively to their children’s developmental needs.”
    —L. P. Wandersman (20th century)

    “I can see ... only one safe rule for the historian: that he should recognize in the development of human destinies the play of the contingent and the unforeseen.”
    —H.A.L. (Herbert Albert Laurens)