Assassin (video Game) - Development

Development

Assassin was developed by Psionic Systems in conjunction with Team 17. The project manager was Martyn Brown. Development was handled by programmers David Broadhurst and Haydn Dalton. With additional freelance work from Mike and Andrew Oakley. The music and sound effects in the game were handled by long term Team 17 audio specialist Allister Brimble, who has credits for many Team 17 video games.

Read more about this topic:  Assassin (video Game)

Famous quotes containing the word development:

    Sleep hath its own world,
    And a wide realm of wild reality.
    And dreams in their development have breath,
    And tears, and tortures, and the touch of joy.
    George Gordon Noel Byron (1788–1824)

    Dissonance between family and school, therefore, is not only inevitable in a changing society; it also helps to make children more malleable and responsive to a changing world. By the same token, one could say that absolute homogeneity between family and school would reflect a static, authoritarian society and discourage creative, adaptive development in children.
    Sara Lawrence Lightfoot (20th century)

    To be sure, we have inherited abilities, but our development we owe to thousands of influences coming from the world around us from which we appropriate what we can and what is suitable to us.
    Johann Wolfgang Von Goethe (1749–1832)