Development
Age of Empires (under the working title Dawn of Man) was the first game developed by Ensemble Studios. Its historical setting was chosen to be more plausible and accessible, particularly to casual gamers, than existing games. At the time, other real-time strategy games had science fiction and fantasy settings, so the historical setting of Age of Empires enabled it to stand out. The designers received much of their inspiration from the game Civilization, with its proven historical setting; this was noted among reviewers as something positive. Age of Empires was designed by Bruce Shelley, Tony Goodman (in charge of the game's artwork), and Dave Pottinger (in charge of the game's artificial intelligence). Stephen Rippy was the music director (a role he kept through the series), with occasional help from his brother, David Rippy, as well as Kevin McMullan. He created the original music in Age of Empires using sounds from actual instruments from the periods in the game, as well as their digital samples. The tunes were the result of extensive research on the cultures, styles, and instruments used.
Read more about this topic: Age Of Empires (video game)
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“To be sure, we have inherited abilities, but our development we owe to thousands of influences coming from the world around us from which we appropriate what we can and what is suitable to us.”
—Johann Wolfgang Von Goethe (17491832)
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And a wide realm of wild reality.
And dreams in their development have breath,
And tears, and tortures, and the touch of joy.”
—George Gordon Noel Byron (17881824)
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—Jean Baker Miller (20th century)