Adobe After Effects - History

History

After Effects was originally created by the Company of Science and Art in Providence, RI, USA. Version 1.0 was released in January 1993. Version 2.1 introduced PowerPC acceleration in 1994. CoSA along with After Effects was then acquired by Aldus corporation in July 1993; this company was then acquired by Adobe in 1994, and with it PageMaker and After Effects. Adobe's first new release of After Effects was version 3.0.

Provider Date Version Codename Major features added
CoSA January 1993 1.0 Egg layered compositing with mask, effect, transforms, keyframes; Mac only
May 1993 1.1 more effects
Aldus January 1994 2.0 Teriyaki Time Layout window, multi-machine rendering, frame blending
Adobe October 1995 3.0 Nimchow render queue, bezier masking, time remapping, keyframe assistants, multiple effects per layer, velocity graph, motion tracker, motion math, first Japanese version, layer transfer modes, continuously rasterize Illustrator files, Photoshop as comp import with layer/transfer mode/alpha channel support, 3:2 pulldown, non-square pixel support, proxies
April 1996 3.1 file formats, multiprocessing, advanced keying, wiggler, motion sketch, smoother; last Mac 680x0 version
May 1997 3.1 (Windows 95/NT) Dancing Monkey first Windows version, contextual menus, first French & German versions; in November 1997, Path Text effect and Animated GIF output were released for free to registered users of 3.1
January 1999 4.0 ebeer tabbed windows, movable time layout columns, multiple masks per layer, warping effects, particle playground, audio effects, transform effect, adjustment layers, align palette, rulers & guides, RAM preview, glows/blurs no longer clip at layer edge, Premiere import, label colors in timeline; first simultaneous Mac & Windows release
September 1999 4.1 Batnip flowchart view, watch folder, 3D channel effects, collect files command, watch folders, auto deinterlacing, sequence layers, save favorite effects (.ffx), separate text fill/stroke, 30,000×30,000 image support
April 2001 5.0 Melmet 3D layers, 3D lights, dynamic previews, parenting, vector paint, expressions, pick whip, draw/edit masks in comp window, integration of Atomic Power plug-ins (foam, wave world, card dance, shatter, vegas), 16 bits per channel color, Illustrator transparency support, SWF export, mask colors, mask motion blur, mask expansion, RAM Preview region of interest, Photoshop 6 vector mask import, PDF import, solo switch, scrubbable property values, custom workspaces, effect reordering, PAR correction, reveal file on disk, reduce project, trim comp to work area, >2GB movie output
January 7, 2002 5.5 Fauxfu advanced 3D renderer, multiple 3D views, import camera data, colored shadows, projection layers, effects palette, post render actions, advanced lightning, adjustment layer lights, smart mask, looping via expressions, RealMedia output, expression controllers, Zaxwerks 3D Invigorator Classic bundled; first OS X version
August 2003 6.0 Foodfite paint, scripting, text animators, OpenGL support, new motion tracker, Rotobezier, Keylight, Liquify, Scribble, Dust & Scratches, background rendering of RAM Previews
June 16, 2004 6.5 Chambant advanced clone tool, presets gallery, grain management, integration of Final Effects plug-ins, Color Finesse bundling, Photoshop & Illustrator layers support, Photoshop text editing, disk caching, Firewire video output, 1/2/4 point motion tracking, interface light/dark controls, motion track with scale, Grain Surgery bundling, AAF & OMF support
January 2006 7.0 Clamchop new unified window UI, timewarp, graph editor, OpenGL 2.0 support, 32 bpc HDR color, 32-bit audio, Adobe Bridge support, display color management, dynamic link with Premiere Pro, script editor, auto save, Photoshop file creation, smart blur, lens blur, per-character text blurring, first Spanish & Italian versions
July 2, 2007 CS3 (8.0) Metaloaf shape layers, puppet tool, brainstorm, clip notes, Photoshop vanishing point import, adaptive motion blur, per character 3D text animation, real-time audio playback, simultaneous multi-frame rendering, SWF vector import, 32-bit linear blending, full color management; first Universal Binary Intel Mac version
February 22, 2008 CS3 (8.0.2) Loafdot Panasonic P2 support; last Mac PowerPC version
September 23, 2008 CS4 (9.0) Chinchillada QuickSearch in the project & timeline, mini-flowchart, breadcrumbs, live PSD 3D layer import, separate XYZ, Imagineer Mocha bundled, cartoon effect, XFL export, XML export, XMP metadata,
December 10, 2008 CS4 (9.0.1) Chinchidotta RED R3D file support (via REDCODE v1.3 plugin)
May 29, 2009 CS4 (9.0.2) Lottadotta fixes several types of crashes, clip-level RED R3D support (via REDCODE v1.7 plugin), XDCAM HD (Avid-style MXF) support
October 6, 2009 CS4 (9.0.3) Yaddadotta fixes "locking existing frames" message delay at start of RAM preview, decreased performance due to Wacom driver conflict, aerender not shutting down background processes, and miscellaneous crashes especially on Mac OS X 10.5 during drag-and-drop operations
April 30, 2010 CS5 (10.0) Esgocart 64-bit native (mandatory) on OS X and Windows, Roto Brush tool, Refine Matte effect, mocha v2, LUT support, AVC-Intra import and improved RED (R3D) support, Align panel improvements, Synthetic Aperture Color Finesse 3, Digieffects FreeForm, auto-keyframe mode
September 3, 2010 CS5 (10.0.1) Esgodot fixes several types of crashes and bugs (jumbled AIFF audio, .cube LUT channel swap, etc.), RED updates (color science v2, ROCKET, RMD metadata), improved LUT compatibility (.3dl with floating-point values or 3DMESH/Mesh keywords, or saved from ASSIMILATE SCRATCH systems), updates to bundled third-party plug-ins
April 8, 2011 CS5 (10.0.2) Esgodoh fixes an "Unexpected data type" error opening project with missing effects, a crash with Directional Blur and other effects on computers with 16 or more logical processors, and a crash opening a composition created by Automatic Duck Pro Import AE.
April 11, 2011 CS5.5 (10.5) Codname Warp Stabilizer effect, Camera Lens Blur and camera layer improvements for depth-of-field and bokeh, source timecode support and Timecode effect enhancements, stereoscopic 3D rig creation and improved 3D Glasses effect, light falloff, CinemaDNG import, expanded RED (R3D) features, XDCAM EX and XDCAM HD output, integration with Adobe Audition CS5.5, save project as CS5.
June 30, 2011 CS5.5 (10.5.1) Codot fixes for delay when typing in a text layer if mouse pointer was above the Composition panel, and inability to use an upgrade serial number.
April 23, 2012 CS6 (11.0) SpinalTapas Global Performance Cache, 3D Camera Tracker, ray-traced and extruded text and shapes, variable-width mask feather, Automatic Duck Pro Import for importing projects from other applications, including Final Cut Pro and Avid software, new and improved GPU acceleration features, Rolling Shutter Repair effect, Mocha for After Effects CS6, new and updated effects.
May 25, 2012 CS6 (11.0.1) BigDottom support for Nvidia GeForce GTX 680, AtomKraft, bug fixes.
October 12, 2012 CS6 (11.0.2) NoneMoreDot adds support for more Nvidia cards and Intel HD Graphics, new memory handling preference allowing reversion to CS5.5 behavior, several bug fixes.

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