An abstract strategy game is a strategy game that minimizes luck and does not have a theme. Almost all abstract strategy games will conform to the strictest definition of: a gameboard, card, or tile game in which there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two players or teams taking a finite number of alternating turns.
Many of the world's classic board games, including chess, checkers and draughts, Go, xiangqi, shogi, Reversi, and most mancala variants, fit into this category. Play is sometimes said to resemble a series of puzzles the players pose to each other. As J. Mark Thompson wrote in his article "Defining the Abstract":
There is an intimate relationship between such games and puzzles: every board position presents the player with the puzzle, What is the best move?, which in theory could be solved by logic alone. A good abstract game can therefore be thought of as a "family" of potentially interesting logic puzzles, and the play consists of each player posing such a puzzle to the other. Good players are the ones who find the most difficult puzzles to present to their opponents.
Read more about Abstract Strategy Game: Definition, Comparison, Champions
Famous quotes containing the words abstract, strategy and/or game:
“The Germans are always too late. They are late, like music, which is always the last of the arts to express a world condition,when that world condition is already in its final stages. They are abstract and mystical.”
—Thomas Mann (18751955)
“To a first approximation, the intentional strategy consists of treating the object whose behavior you want to predict as a rational agent with beliefs and desires and other mental states exhibiting what Brentano and others call intentionality.”
—Daniel Clement Dennett (b. 1942)
“Art is a concrete and personal and rather childish thing after allno matter what people do to graft it into science and make it sociological and psychological; it is no good at all unless it is let alone to be itselfa game of make-believe, or re-production, very exciting and delightful to people who have an ear for it or an eye for it.”
—Willa Cather (18731947)