An abstract strategy game is a strategy game that minimizes luck and does not have a theme. Almost all abstract strategy games will conform to the strictest definition of: a gameboard, card, or tile game in which there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two players or teams taking a finite number of alternating turns.
Many of the world's classic board games, including chess, checkers and draughts, Go, xiangqi, shogi, Reversi, and most mancala variants, fit into this category. Play is sometimes said to resemble a series of puzzles the players pose to each other. As J. Mark Thompson wrote in his article "Defining the Abstract":
There is an intimate relationship between such games and puzzles: every board position presents the player with the puzzle, What is the best move?, which in theory could be solved by logic alone. A good abstract game can therefore be thought of as a "family" of potentially interesting logic puzzles, and the play consists of each player posing such a puzzle to the other. Good players are the ones who find the most difficult puzzles to present to their opponents.
Read more about Abstract Strategy Game: Definition, Comparison, Champions
Famous quotes containing the words abstract, strategy and/or game:
“If the world would only build temples to Machinery in the abstract then everything would be perfect. The painter and sculptor would have plenty to do, and could, in complete peace and suitably honoured, pursue their trade without further trouble.”
—Wyndham Lewis (18821957)
“Our strategy in going after this army is very simple. First we are going to cut it off, and then we are going to kill it.”
—Colin Powell (b. 1937)
“The family environment in which your children are growing up is different from that in which you grew up. The decisions our parents made and the strategies they used were developed in a different context from what we face today, even if the content of the problem is the same. It is a mistake to think that our own experience as children and adolescents will give us all we need to help our children. The rules of the game have changed.”
—Lawrence Kutner (20th century)