Adventures
Adventures in Traveller tend to come from a few key themes:
- Merchant Free Traders
- The players travel the stars trading and adventuring along the way in their very own starship
- Struggle against Nature
- The players are pitted against an alien environment to survive, with or without the help of locals or others.
- Rescue
- People are stranded on a world, and the players are tasked with recovering them.
- Infiltration
- The players have to recover (or steal) information or goods for someone else.
- Mercenary
- The players have to train a local cadre, or guard an installation, or alternately assault an installation.
- Exploration/Enigma
- Something unexplained is going on, and the players are sent to find out what it is.
Read more about this topic: Traveller (role-playing Game)
Famous quotes containing the word adventures:
“I have a vast deal to say, and shall give all this morning to my pen. As to my plan of writing every evening the adventures of the day, I find it impracticable; for the diversions here are so very late, that if I begin my letters after them, I could not go to bed at all.”
—Frances Burney (17521840)
“We know that their adventures are childish. They themselves are fools. They are ready to kill or be killed over a card-game in which an opponentor they themselveswas cheating. Yet, thanks to such fellows, tragedies are possible.”
—Jean Genet (19101986)
“We had no revolutions to fear, nor fatigues to undergo; all our adventures were by the fireside, and all our migrations from the blue bed to the brown.”
—Oliver Goldsmith (17281774)