Adventures
Adventures in Traveller tend to come from a few key themes:
- Merchant Free Traders
- The players travel the stars trading and adventuring along the way in their very own starship
- Struggle against Nature
- The players are pitted against an alien environment to survive, with or without the help of locals or others.
- Rescue
- People are stranded on a world, and the players are tasked with recovering them.
- Infiltration
- The players have to recover (or steal) information or goods for someone else.
- Mercenary
- The players have to train a local cadre, or guard an installation, or alternately assault an installation.
- Exploration/Enigma
- Something unexplained is going on, and the players are sent to find out what it is.
Read more about this topic: Traveller (role-playing Game)
Famous quotes containing the word adventures:
“We know that their adventures are childish. They themselves are fools. They are ready to kill or be killed over a card-game in which an opponentor they themselveswas cheating. Yet, thanks to such fellows, tragedies are possible.”
—Jean Genet (19101986)
“A large volume of adventures may be grasped within this little span of life, by him who interests his heart in everything.”
—Laurence Sterne (17131768)
“I have a vast deal to say, and shall give all this morning to my pen. As to my plan of writing every evening the adventures of the day, I find it impracticable; for the diversions here are so very late, that if I begin my letters after them, I could not go to bed at all.”
—Frances Burney (17521840)