Adventures
Adventures in Traveller tend to come from a few key themes:
- Merchant Free Traders
- The players travel the stars trading and adventuring along the way in their very own starship
- Struggle against Nature
- The players are pitted against an alien environment to survive, with or without the help of locals or others.
- Rescue
- People are stranded on a world, and the players are tasked with recovering them.
- Infiltration
- The players have to recover (or steal) information or goods for someone else.
- Mercenary
- The players have to train a local cadre, or guard an installation, or alternately assault an installation.
- Exploration/Enigma
- Something unexplained is going on, and the players are sent to find out what it is.
Read more about this topic: Traveller (role-playing Game)
Famous quotes containing the word adventures:
“We know that their adventures are childish. They themselves are fools. They are ready to kill or be killed over a card-game in which an opponentor they themselveswas cheating. Yet, thanks to such fellows, tragedies are possible.”
—Jean Genet (19101986)
“The good critic is he who relates the adventures of his soul among masterpieces.”
—Anatole France (18441924)
“The best part of a writers biography is not the record of his adventures but the story of his style.”
—Vladimir Nabokov (18991977)