Supersampling - Computational Cost and Adaptive Supersampling

Computational Cost and Adaptive Supersampling

Supersampling is computationally expensive because it requires much greater video card memory and memory bandwidth, since the amount of buffer used is several times larger. A way around this problem is adaptive supersampling. This works by acknowledging that very few pixels will actually be on a boundary, therefore only these need to be supersampled.

At first only a few samples are made within a pixel. If these values are very similar, only these samples are used for determining color. If not, more are used. The result of this method is that a higher number of samples are calculated only where necessary, thus improving performance.

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