Reasons For Non-unit Stride
There are at least two reasons arrays may have a stride larger than their elements' width in bytes. First, many languages (including C and C++) allow structures to be padded to better take advantage of the word length of the machine. For example:
struct ThreeBytesWide { char a; }; struct ThreeBytesWide myArray;In the above code snippet, myArray might well turn out to have a stride of four bytes, rather than three, if the C code were compiled for a 32-bit architecture, and the compiler had optimized (as is usually the case) for minimum processing time rather than minimum memory usage.
Second, some languages allow arrays of structures to be treated as overlapping parallel arrays with non-unit stride:
#includeThis idiom is a form of type punning.
Read more about this topic: Stride Of An Array
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