Space Warfare in Fiction
Space warfare is a topic often touched upon in science fiction, with a wide range of realism and plausibility, from stories based on anticipated future technology and tactics, to fantasy or historically based scenarios that happen to take place in a science-fiction background. Some portray a space-borne military will be similar to an Air Force, whereas others depict a more naval analog. Still others suggest forces more like marines: highly mobile forces engaged in interplanetary and interstellar warfare but with most of the actual conflict occurring in terrestrial environments.
Both kinetic energy and directed energy weapons are often portrayed, along with various military space vessels. The Lensman series by E. E. Smith is an early example, which also inspired the term Space Opera due to the grandiose scales of the stories. The Ender's Game series by Orson Scott Card is a notable example in that it makes conjecture as to what sort of tactics and training would be required for war in outer space. Other science fiction authors have also delved into the tactics of space combat, such as David Weber in his Honorverse series as well as Larry Niven and Jerry Pournelle in their Mote in God's Eye series. A more recent example would be Alastair Reynolds' Revelation Space universe, which explores combat at relativistic speeds. Robert A. Heinlein's Starship Troopers is perhaps one of the best-known and earliest explorations of the "space marine" idea.
Space-based vehicular combat is portrayed in many movies and video games, most notably Star Wars, the Halo Series, Descent, Gundam, Macross, Babylon 5, and Star Trek. Games such as the Homeworld series provide interesting concepts for space warfare, such as the use of plasma-based projectors that receive their energy from a ships propulsion system, and automated unmanned space combat vehicles. Other series, such as Gundam, prominently feature vehicular combat in and among many near future concepts, such as O'Neill cylinders.
The distinct fictional settings in which space warfare occurs are far too numerous to list, but popular examples include Star Trek (in all of its various incarnations), Warhammer 40,000, Star Wars, Babylon 5, Buck Rogers, Flash Gordon, Battlestar Galactica, Mass Effect, Stargate, Freespace, the Halo Series and many comic book franchises. Video games have frequently touched the subject, with the Wing Commander franchise serving as a prototypical example. Note that very few games attempt to simulate an environment with realistic distances and speeds, though Independence War and Frontier: Elite II both do, as does the board game Attack Vector: Tactical.
Read more about this topic: Space Warfare
Famous quotes containing the words space, warfare and/or fiction:
“To play is nothing but the imitative substitution of a pleasurable, superfluous and voluntary action for a serious, necessary, imperative and difficult one. At the cradle of play as well as of artistic activity there stood leisure, tedium entailed by increased spiritual mobility, a horror vacui, the need of letting forms no longer imprisoned move freely, of filling empty time with sequences of notes, empty space with sequences of form.”
—Max J. Friedländer (18671958)
“The transformation of the impossible into reality is always the mark of a demonic will. The only way to recognize a military genius is by the fact that, during the war, he will mock the rules of warfare and will employ creative improvisation instead of tested methods and he will do so at the right moment.”
—Stefan Zweig (18811942)
“It is with fiction as with religion: it should present another world, and yet one to which we feel the tie.”
—Herman Melville (18191891)