Path Tracing - in Real Time

In Real Time

An example of advanced path-tracing engine capable of real-time graphic is Brigade by Jacco Bikker. The first version of this highly-optimized game-oriented engine was released on January 26th, 2012. It's the successor of the Arauna real-time ray-tracing engine, made by the same author, and it requires the CUDA architecture (by Nvidia) to run.

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