Object Pool Pattern - Handling of Empty Pools

Handling of Empty Pools

Object pools employ one of three strategies to handle a request when there are no spare objects in the pool.

  1. Fail to provide an object (and return an error to the client).
  2. Allocate a new object, thus increasing the size of the pool. Pools that do this usually allow you to set the high water mark (the maximum number of objects ever used).
  3. In a multithreaded environment, a pool may block the client until another thread returns an object to the pool.

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