Description
Published by Adventure International, this text-based adventure game was one of many from Scott Adams.
Gameplay involved moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands took the form of verb and noun, e.g. "Take Wrench". Movement from location to location was limited to North, South, East, West, Up and Down.
The player of this game must navigate through a maze and a shooting gallery, charm a mermaid, and turn off a steam calliope that is so loud the player's instructions are misunderstood – a reference to the "Loud Room" in Zork I. Violent solutions to puzzles are discouraged by a gameplay feature which sees the player character ejected from the fun house by a bouncer whenever certain commands are typed.
Read more about this topic: Mystery Fun House (video Game)
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