Key Features and Capabilities
- Retained-mode graphics system with a supporting database
- Data is structured hierarchically in a scene graph
- Able to use many different contexts for rendering, including DirectX, OpenGL, as well as software and hardcopy
- Interfaces with C, C++, C#, and Java
- Out-of-core rendering mode for visualizing large datasets
- Integrates with other engineering SDKs like ACIS, Parasolid, RealDWG, and HOOPS Exchange, as well as industry standard CAD formats
- PMI support, mark-up, model trees, solids, point clouds
- Compatible with all major window systems
- Abstracted, platform independent input architecture
Read more about this topic: HOOPS 3D Graphics System
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