HOOPS 3D Graphics System - Key Features and Capabilities

Key Features and Capabilities

  • Retained-mode graphics system with a supporting database
  • Data is structured hierarchically in a scene graph
  • Able to use many different contexts for rendering, including DirectX, OpenGL, as well as software and hardcopy
  • Interfaces with C, C++, C#, and Java
  • Out-of-core rendering mode for visualizing large datasets
  • Integrates with other engineering SDKs like ACIS, Parasolid, RealDWG, and HOOPS Exchange, as well as industry standard CAD formats
  • PMI support, mark-up, model trees, solids, point clouds
  • Compatible with all major window systems
  • Abstracted, platform independent input architecture

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