EverQuest Role-Playing Game - History

History

EQRPG was first published in summer 2002 under Wizards of the Coast's Open Gaming License using a system nearly identical to the d20 System; however, it was not d20 System branded because it included self-contained rules for character creation and advancement.

In early 2005, a major revision in the form of the Everquest II Player's Guide was released, which deviated even further from the d20 System. A notable example is its approach to classes. There are only four character classes, called "Archetypes", available to starting characters. Each archetype has several more advanced classes, called "Classes" and "Subclasses", associated with it; these work much like prestige classes in standard d20 System games. Characters can freely mix the four basic archetypes, but may only take the more advanced classes associated with one of the archetypes.

The EverQuest II Player's Guide did not contain rules for magic, though a free download at Sword & Sorcery's web site did give basic spells for low-level characters. Almost a year later, on March 1, 2006, the EverQuest II Spell Guide, which included the core rules for magic and a full spell list, was published in PDF form only.

Freelancers and customer service representatives have stated that future EverQuest RPG releases, if any, will have statistics for both the Everquest and Everquest II games, rather than being exclusively for one or the other. As of 2011 no further products in either line have been released, and all mention of the EverQuest property have been removed from the White Wolf website.

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