Entertainment Software Rating Board - History

History

Video games' progression into the 16-bit era brought dramatic increases in graphics and sound capabilities. Blood and gore, in particular, could be portrayed much more clearly than in 8-bit games. Whereas blood in an 8-bit game could look blocky and pixelated, in a 16-bit game, it can be an easily identified fluid graphic. The release of games such as Mortal Kombat, Doom, Night Trap, and Lethal Enforcers resulted in controversy due to violent and otherwise objectionable content. In the United States Senate, Democratic Senators Joe Lieberman and Herb Kohl, of Connecticut and Wisconsin, respectively, led hearings on video game violence and the corruption of society in the early 1990s. Their hearings charged the entertainment software industry with the creation of a working rating system within a year, threatening federal creation of a system if they failed to do so.

Around this time, the Videogame Rating Council (VRC) was formed by Sega, largely to rate its own games. In 1993, the Interactive Digital Software Association (IDSA) was formed, and the 3DO Company formed their own rating system, the 3DO Rating System, for games released on the 3DO Interactive Multiplayer. In 1994, the Recreational Software Advisory Council (RSAC) was formed by the Software Publishers Association. On July 29, 1994 the proposal from the IDSA for a rating system, the Entertainment Software Rating Board (ESRB) was presented to, and approved by, Congress In September 1994, the ESRB was established, becoming the de facto rating system for American video games. Initially, many companies who produced computer games, such as LucasArts, Sierra On-Line, and 3D Realms continued to follow the RSAC system, but eventually, all companies agreed to follow the ESRB ratings.

The rating system initially consisted of five different ratings: Early Childhood, Kids to Adults, Teen, Mature, and Adults Only. Shortly thereafter, "Informational" and "Edutainment" descriptors were added. In 1996, the rating icons were altered, adding the "Content Rated by ESRB" text. On January 1, 1998, the Kids to Adults rating was renamed to Everyone. Later that year, the Entertainment Software Rating Board Interactive (ESRBi) was formed, which rated web sites and online games. In late 1999, in order to make the rating symbols more legible, the pixelated rating icons were replaced with black and white ones. Beginning in early 2001, several content descriptors were retired and replaced. Content descriptors with "Animated" or "Realistic" distinctions in them had those portions removed. The "Skills" descriptors used for the Early Childhood rating were removed as well. A short time later, the Gaming descriptor was changed to Gambling, which itself was split into Real and Simulated Gambling in the following years.

In mid 2003, the ESRBi was closed down. On June 26, 2003, content descriptors were made larger and more legible, and newer, more thorough descriptors for violence (Cartoon, Fantasy, Intense) were added as well as a descriptor for Mature Humor. Also, the Mature and Adults Only icons had 17+ and 18+ added to their title band in order to clearly signify the age appropriateness. On March 2, 2005, after conferring with academicians and child development experts, the Everyone 10+ rating was introduced. Raters were initially hired on a part-time basis, but as of April 2007, the ESRB employs raters full-time.

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