**Combination Puzzles**

A **combination puzzle**, also known as a **sequential move puzzle**, is a puzzle which consists of a set of pieces which can be manipulated into different combinations by a group of operations. The puzzle is solved by achieving a particular combination starting from a random (scrambled) combination. Often, the solution is required to be some recognisable pattern such as 'all like colours together' or 'all numbers in order'. The most famous of these puzzles is the original Rubik's Cube, a cubic puzzle in which each of the six faces can be independently rotated. Each of the six faces is a different colour, but each of the nine pieces on a face is identical in colour, in the solved condition. In the unsolved condition colours are distributed amongst the pieces of the cube. Puzzles like the Rubik's Cube which are manipulated by rotating a layer of pieces are called **twisty puzzles**.

The mechanical construction of the puzzle will usually define the rules by which the combination of pieces can be altered. This leads to some limitations on what combinations are possible. For instance, in the case of the Rubiks Cube, there are a large number of combinations that can be achieved by randomly placing the coloured stickers on the cube, but not all of these can be achieved by manipulating the cube rotations. Similarly, not all the combinations that are mechanically possible from a disassembled cube are possible by manipulation of the puzzle. Since neither unpeeling the stickers nor disassembling the cube is an allowed operation, the possible operations of rotating various faces limit what can be achieved.

Although a mechanical realization of the puzzle is usual, it is not actually necessary. It is only necessary that the rules for the operations are defined. The puzzle can be realized entirely in virtual space or as a set of mathematical statements. In fact, there are some puzzles that can *only* be realized in virtual space. An example is the 4-dimensional 3×3×3×3 tesseract puzzle, simulated by the MagicCube4D software.

Read more about Combination Puzzles: Properties

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### Famous quotes containing the words puzzles and/or combination:

“Woman and fool are two hard things to hit,

For true no-meaning *puzzles* more than wit.”

—Alexander Pope (1688–1744)

“So of the three methods: reason, sense, or a knowing *combination* of both, the last seems the least like a winner, the second problematic; only the first has some slim chance of succeeding through sheer perversity, which is possibly the only way to succeed at all.”

—John Ashbery (b. 1927)