Cassandra Alexandra - Conception and Design

Conception and Design

Cassandra was designed in mind to have greater determination than Sophitia, with greater physical abilities and skills. Unlike her sister whose skills originate from her weapons and Hephaestus, Cassandra is not as humble and cannot hear him, relying instead on her own strength. To further the contrast between the characters, concept artists emphasized a dress and tights for her instead of traditional Greek attire. Though the rest of the team was initially skeptical of the tights, they warmly received the finished model and heavily praised the decision. The development team noted Cassandra as an extremely popular character in Soulcalibur II, discussed on fan sites and bulletin boards. Several of Cassandra's animations were done manually by hand and blended with the motion capture-based animations done prior. As a result, the series' production manager noted that it gave some of her movements an uncomfortable appearance, and her proportions seem different than a human being's.

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