Technical Details and Graphics Style
The game runs in 256-color 320x200 VGA mode. The graphics engine uses textured 3D graphics to draw the terrain and uses sprites for most of the detailed objects. The engine does not support multilevel terrain as such, but obstacles such as hills and mountains are supported. Most shops, inns, temples, special locations, and large cities are navigated though pictures usable through hotspots, while smaller towns have 3D buildings.
NPC and character art is based on photographs. Environments are a mix of captured images and hand-drawn. In combat and puzzle screens, all characters are animated, except for movement - characters do not appear to move their legs while walking.
The game models illumination to certain extent: in the overworld, day and night are modeled, and in underground locations, the player needs to use a torch or a light spell to illuminate their surroundings.
Read more about this topic: Betrayal At Krondor
Famous quotes containing the words technical, details and/or style:
“Woman is the future of man. That means that the world which was once formed in mans image will now be transformed to the image of woman. The more technical and mechanical, cold and metallic it becomes, the more it will need the kind of warmth that only the woman can give it. If we want to save the world, we must adapt to the woman, let ourselves be led by the woman, let ourselves be penetrated by the Ewigweiblich, the eternally feminine!”
—Milan Kundera (b. 1929)
“Different persons growing up in the same language are like different bushes trimmed and trained to take the shape of identical elephants. The anatomical details of twigs and branches will fulfill the elephantine form differently from bush to bush, but the overall outward results are alike.”
—Willard Van Orman Quine (b. 1908)
“Switzerland is a small, steep country, much more up and down than sideways, and is all stuck over with large brown hotels built on the cuckoo clock style of architecture.”
—Ernest Hemingway (18991961)