Betrayal at Krondor - Technical Details and Graphics Style

Technical Details and Graphics Style

The game runs in 256-color 320x200 VGA mode. The graphics engine uses textured 3D graphics to draw the terrain and uses sprites for most of the detailed objects. The engine does not support multilevel terrain as such, but obstacles such as hills and mountains are supported. Most shops, inns, temples, special locations, and large cities are navigated though pictures usable through hotspots, while smaller towns have 3D buildings.

NPC and character art is based on photographs. Environments are a mix of captured images and hand-drawn. In combat and puzzle screens, all characters are animated, except for movement - characters do not appear to move their legs while walking.

The game models illumination to certain extent: in the overworld, day and night are modeled, and in underground locations, the player needs to use a torch or a light spell to illuminate their surroundings.

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