Technical Details and Graphics Style
The game runs in 256-color 320x200 VGA mode. The graphics engine uses textured 3D graphics to draw the terrain and uses sprites for most of the detailed objects. The engine does not support multilevel terrain as such, but obstacles such as hills and mountains are supported. Most shops, inns, temples, special locations, and large cities are navigated though pictures usable through hotspots, while smaller towns have 3D buildings.
NPC and character art is based on photographs. Environments are a mix of captured images and hand-drawn. In combat and puzzle screens, all characters are animated, except for movement - characters do not appear to move their legs while walking.
The game models illumination to certain extent: in the overworld, day and night are modeled, and in underground locations, the player needs to use a torch or a light spell to illuminate their surroundings.
Read more about this topic: Betrayal At Krondor
Famous quotes containing the words technical, details and/or style:
“When you see something that is technically sweet, you go ahead and do it and you argue about what to do about it only after you have had your technical success. That is the way it was with the atomic bomb.”
—J. Robert Oppenheimer (19041967)
“Working women today are trying to achieve in the work world what men have achieved all alongbut men have always had the help of a woman at home who took care of all the other details of living! Today the working woman is also that woman at home, and without support services in the workplace and a respect for the work women do within and outside the home, the attempt to do both is taking its tollon women, on men, and on our children.”
—Jeanne Elium (20th century)
“His style is chaos illumined by flashes of lightning. As a writer he has mastered everything except language.”
—Oscar Wilde (18541900)