Abalone (board Game) - Gameplay - Rules

Rules

The board consists of 61 circular spaces arranged in a hexagon, five on a side. Each player has 14 marbles that rest in the spaces and are initially arranged as shown at left. Play alternates between the players one move at a time, with the black marbles moving first. For each move, a player moves a line of one, two or three one space. The move can be either in-line (parallel to the line of marbles) or broadside (not parallel to the line of marbles), as illustrated at right.

A player can push their opponent′s marbles which are in an adjacent space to their own with an in-line move only. They can only push if the pushing line has more marbles than the pushed line (three can push two or one; two can push one). Marbles must be pushed into an open space (i.e. not blocked by a marble of either colour). The winner is the first player to push six of the opponent's marbles off of the edge of the board.

Read more about this topic:  Abalone (board Game), Gameplay

Famous quotes containing the word rules:

    “The young break rules for fun. The old for profit.”
    —Mason Cooley (b. 1927)

    “Rules and particular inferences alike are justified by being brought into agreement with each other. A rule is amended if it yields an inference we are unwilling to accept; an inference is rejected if it violates a rule we are unwilling to amend. The process of justification is the delicate one of making mutual adjustments between rules and accepted inferences; and in the agreement achieved lies the only justification needed for either.”
    —Nelson Goodman (b. 1906)

    “The duce of any other rule have I to govern myself by in this affair—and if I had one ... I would twist it and tear it to pieces, and throw it into the fire when I had done—Am I warm? I am, and the cause demands it—a pretty story! is a man to follow rules—or rules to follow him?”
    —Laurence Sterne (1713–1768)