Structure
The game is structured in a manner resembling an anime TV series, with 26 "episodes", each containing one mission. Each episode (with the exception of the last, which is purely storyline-based) consists of a series of story scenes, followed by a gameplay, and closing with another series of story scenes. Between episodes, the player can purchase equipment and upgrades for their mecha, and save the game. A directory of terms and characters is available, gameplay may be saved at any point during combat, and story scenes can be fast-forwarded, reversed, or skipped completely. Also, meeting certain criteria in game can lead to different endings and missions.
Gameplay consists of an interface similar to that of Super Robot Wars. The characters' mecha have various attacks and statistics that allow them to perform different tasks, and different strengths and weaknesses in combat (For example, Mebius' Orbital Frame Orchist has powerful ranged attacks in the forms of the Elfen Bow and the Moon Balista moves, but is weak in close combat both offensively and defensively). There are a variety of different mission objectives, from protecting targets to destroying particular enemy combatants. Attacks are performed or evaded by using the IAS (Interactive Attack System) where the player targets or avoids the enemy from a 1st person perspective.
Read more about this topic: Zone Of The Enders: The Fist Of Mars
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