Plot
The game follows the story of Amy, a young girl from London who on her eighteenth birthday receives the strangest present in her life - a magic rune - from an even stranger creature, a goblin who appeared out of nowhere and disappeared without saying anything. The rune was one of the teleportation runes that the inhabitants of a magic parallel world ZanZarah used to travel across their lands.
Upon her arrival in ZanZarah, Amy discovers that she is the one an ancient prophecy told of and that it is her destiny to become the greatest fairy trainer of all times and save both her world and ZanZarah from impendent destruction. Of course, to accomplish that she must undertake a long journey but being an inquisitive and optimistic person, Amy readily accepts her destiny. After all, this world of ZanZarah looks so much more beautiful and safe than hers...
Read more about this topic: Zan Zarah: The Hidden Portal
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—John Ashbery (b. 1927)
“Jamess great gift, of course, was his ability to tell a plot in shimmering detail with such delicacy of treatment and such fine aloofnessthat is, reluctance to engage in any direct grappling with what, in the play or story, had actually taken placeMthat his listeners often did not, in the end, know what had, to put it in another way, gone on.”
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—Ralph Waldo Emerson (18031882)