X-COM: Interceptor - Gameplay

Gameplay

The game begins on March 1, 2067. The main screen differs from previous incarnations of the series. The majority of the panel is taken up by a view of the planetary systems in The Frontier, represented as stars. However, the player can zoom into the stars to see all planets and bases located in those systems. Ship squadrons and anomalous events are also shown in this display. Located elsewhere on the main screen are links to all the various base and resource management screens.

Early missions involve the detection and interception of an enemy squadron of fighters. The player responds to this, and upon the X-Com squadron intercepting the enemy craft, the game switches to the flight simulation. In this mode, the player pilots a craft along with the wingmen previously assigned to the mission, in a similar style to Wing Commander: Prophecy, with the goals of destroying or disabling the enemy ships. There are various mission types in the game, including disabling/destroying enemy craft, capturing certain special craft, interrupting alien trade routes, escorting convoys, and base raiding missions.

The player collects points for every mission, adding to the total campaign score. Every week a short report is presented, with status, recommendations or news. News include political instability and construction of Mega-Primus from X-COM: Apocalypse and the plot of X-COM: Alliance about the missing GSC Patton.

X-COM: Interceptor was the first X-COM game to include a fully functional multiplayer portion of the game.

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