Development
Every game in the WWE SmackDown vs. Raw series has been developed by Yuke's and published by THQ. The game engine was originally based on the one used by the Japanese professional wrestling video game series Toukon Retsuden, which was also developed by Yuke's. Before the release of WWE SmackDown! vs. Raw, the only communication possible in season mode was through subtitles. Voice over, however, was included in season mode with the release of WWE SmackDown! vs. RAW. WWE superstars pre-record a script, which is then assigned to the voice of the corresponding superstar in the game. With the exception of WWE SmackDown! Here Comes the Pain, pre-recorded commentary by WWE commentators has been included in each game since the release of WWF SmackDown! Just Bring It.
Yuke's studios in Yokohama, Japan worked with WWE writers to create storylines for the season modes of each WWE SmackDown vs. Raw game. When WWE SmackDown vs. Raw 2007 was released for more than one console, Yuke's had to port their original game codes that make up each game mode and graphic designs to a new game engine that supported the new consoles. When new features are added to WWE SmackDown vs. Raw games, developers have to create new gaming codes for the features. Along with the features, the developers have to test the game for any errors. An improvement done yearly by Yuke's with each release of a WWE SmackDown vs. Raw game is the polygon count for the 3D models of the superstars in each game.
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