World Rally Championship - Video Games

Video Games

There have been many video games based on the World Rally Championship, and due to lack of licenses, many more based on only certain cars, drivers or events. Sega Rally was released in 1995, V-Rally and Top Gear Rally in 1997 and the first game in the very popular Colin McRae Rally series in 1998. Rally Trophy, released in 2001 for Microsoft Windows by Bugbear, concentrated on historic cars such as Alpine A110 and Lancia Stratos. RalliSport Challenge, released in 2002 for Windows and Xbox by Digital Illusions CE, featured classic Group B cars and hillclimb models along with modern WRC cars.

Fully FIA licensed WRC: World Rally Championship was released in 2001 for PlayStation 2 by Evolution Studios. The video game series had its fifth game, WRC: Rally Evolved, in 2005. Racing simulator Richard Burns Rally, released in 2004 for several platforms, has gathered recognition for its realism. Recent top-selling games include Colin McRae: DiRT 2, Sega Rally Revo and Dirt 3. Gran Turismo 5 will include the WRC totally licensed. In October 2010, Black Bean Games released WRC: FIA World Rally Championship which features the cars, drivers and events of the 2010 World Rally Championship season, including those from the three support categories. A downloadable patch was produced allowing players to drive in Group B cars such as the Audi Quattro.

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Famous quotes related to video games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)