Wild Arms 4 - ARMs

ARMs

Ambient Reorganization Material weapons made from nanomachines. There are four in the game.

  • XERD_001HS "Howling Spike"
An experimental prototype ARM, in the possession of the Ciel shelter, but was given to the knights by Augst when he left Ciel. This Arm was passed on to Kresnik, who requires drugs in order to use it. Kresnik eventually passed it on to Jude, who naturally combined it with "Shapeshifter".
  • XERD_002GC "Gunclaw"
Hauser's ARM went missing with him after the war. Its original form is unknown, as it may have transformed into Hauser after he supposedly died. A remark stated by Hauser indicates that the Gunclaw was what was originally meant to restore the environment, and that is has the intrinsic power to purify poisons and regenerate the user.
  • XERD_003SS "Shapeshifter"
Sealed away on Ciel, only to be activated by Jude. it take many forms; a handgun, a sword, "Howling Spike", rocket launcher, and beam cannon among others.
  • XERD_004DW "Divine Weapon"
Sealed away under Illsveil before it was completed; later reactivated by Hauser. The original purpose of the Divine Weapon was to restore the world after the destruction of the war, but as it began to spread out in Illsveil, it killed the prisoners, and took their murderous minds. This is the most powerful ARM in the game, however the player never gets it, nor does any character in the game control it. Instead, the ARM controls the user, and acts as the game's endgame boss. It is destroyed by the party, and its deactivation results in the failure of Illsveil's structural integrity.

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