Game Notation
The method used in English-language texts to express shogi moves was established by George Hodges in 1976. It is derived from the algebraic notation used for chess, but differs in several respects. This notation is modified for use in whale shogi in the letters used to name the pieces.
A typical example is P-f6. The first letter represents the piece moved: D = dolphin, B = blue whale, N = narwhal, G = grey whale, H = humpback, P = porpoise, W = white whale. The promoted porpoise is simply K = killer whale. The designation of the piece is followed by a symbol indicating the type of move: - for an ordinary move, x for a capture, or * for a drop. Next is the designation for the square on which the piece lands. This consists of a lowercase letter representing the file and a number representing the rank, with a1 being the top right corner (as seen from Black's point of view) and f6 being the bottom left corner. (This method of designating squares is the reverse of Japanese convention.)
In cases where the above notation would be ambiguous, the designation of the start square is added after the designation for the piece in order to make clear which piece is meant. For example, if Black has two humpbacks (one was captured and dropped) which can be moved to the square h5 in front of the White whale, and these are distinguished as (for example) Hd2-e3 and Hd3-e3.
Moves are commonly numbered as in chess. For example, the start of a game might look like this:
1. D-e4 D-c3 2. D-d4 N-b3 3. D-d3 Dxd3In handicap games White plays first, so Black's move 1 is replaced by an ellipsis.
Read more about this topic: Whale Shogi
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