Involvement in Video Games
As a leading Gundam of a Gundam series, Turn A Gundam has appeared in every G Generation titles since Zero, and its Moonlight Butterfly is the ultimate attack in every G Generation title it has appeared in. It has also appeared in Super Robot Wars Alpha Gaiden and in Another Century's Episode 3 and also Super Robot Wars Z. Other than the Moonlight Butterfly, Gundam Hammer is another common weapon of the Turn A Gundam, in The Gundam VS series, Turn A Gundam's primary weapon are the Gundam Hammers (actually a pair of large maces that explode).
Unlike other alternate universe Gundam robots, Turn A Gundam has occasionally participated in games that are set in the Universal Century timeline, as although it is not officially a part of the Universal Century storyline, as Turn A Gundam is supposed to take place 3,000 years after previous series.
Turn A Gundam appeared in a special scenario in SD Gundam G Generation Spirits which can be unlocked by completing all missions. Completing the mission makes the Turn A available for purchase. Turn A Gundam also appeared as a hidden unit in SD Gundam SCAD Hammers, which is set in the One Year War timeline.
The Turn A is also a default mobile suit in Dynasty Warriors: Gundam's Original Mode, with Loran as its default pilot. This marked the first appearance of the Turn A Gundam, Loran, and Horace in the U.S. Loran makes a second and third appearance in the sequel Dynasty Warriors: Gundam 2 and Dynasty Warriors: Gundam 3 along with a few other Turn A Gundam characters such as Gym and Queen Dianna.
Read more about this topic: WD-M01 Turn A Gundam
Famous quotes containing the words video games, involvement in, involvement, video and/or games:
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“Not only do our wives need support, but our children need our deep involvement in their lives. If this period [the early years] of primitive needs and primitive caretaking passes without us, it is lost forever. We can be involved in other ways, but never again on this profoundly intimate level.”
—Augustus Y. Napier (20th century)
“The glorious dream of full father involvement in infant care will not become a widespread reality overnight. But it can happen, and it eventually will happen,... A lot of progress may take place in a short period of time if we just lighten up, step back, and give the guys a decent chance.”
—Michael K. Meyerhoff (20th century)
“We attempt to remember our collective American childhood, the way it was, but what we often remember is a combination of real past, pieces reshaped by bitterness and love, and, of course, the video pastthe portrayals of family life on such television programs as Leave it to Beaver and Father Knows Best and all the rest.”
—Richard Louv (20th century)
“At the age of twelve I was finding the world too small: it appeared to me like a dull, trim back garden, in which only trivial games could be played.”
—Elizabeth Bowen (18991973)