Waterdeep and The North - Contents

Contents

Waterdeep and the North describes the region of northwestern Faerûn, known as "The North", particularly its leading city and port, Waterdeep. The city of Waterdeep, an integral part of Ed Greenwood's house campaign, is situated on the Sword Coast. With a population of over 100,000, it is the most important city in the north of the Forgotten Realms setting. The book describes Waterdeep in detail, including its history, neighborhoods, defenses, sewers, guilds, political factions, noble families, and important personalities. The book includes seven adventure scenario suggestions.

Waterdeep and the North comprises a 64-page book and a large color map of the city, wrapped in a removable six-paneled gatefold cover. The outside gatefold contains a map of Waterdeep, the inside front cover has a map of the city's known sewers, and the inside back cover has diagrams of basic floorplans that might be found throughout the city.

The book presents a brief geographical overview of the city, followed by its history. The history section describes how Waterdeep was founded by local tribes who benefited from trading timber and furs with southern merchants, and how the settlement's deep harbor gave the city its name. These were violent times: a savage human tribe captured the settlement and built defenses to fortify their new home. As tribes of humanoid monsters advanced on Waterdeep, more human tribes converged on the settlement, swelling its size and number of defenders. After savage battles, Waterdeep emerged as a free city ruled by war lords. The mage Ahairon overthrew the last of the war lords and established a government based on wisdom instead of armed might, and he ruled the city with a group of masked lords who were secretly selected to govern. When Aghairon died 200 years later, his rule was followed by a period of anarchy in which powerful guildmasters attempted to gain sole control of the city, but Aghairon's surviving fellow lords ultimately reestablished the rule of the lords.

The book describes the laws and customs of the city, as well as its various guilds and factions. The book concentrates on providing a feel for life in the city, and gives descriptions for only a small number its buildings in any great detail. The book does provide a look at the workings of the city, details on its noble families, outlines of its various wards, and details on the services available. The city's guilds are detailed, including the locations of their headquarters, their livery, criteria for membership, and various interests and political connections. The book includes a number of NPCs of various levels and classes, all of whom can be used to interact with a band of adventurers as adversaries, friends, or people met during the daily routine of the city.

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