Storyline
This game starts out with Wario sitting back in house, watching his television. As he flips through the channels, he comes upon a show about a thief, Silver Zephyr, who can wield various disguises. Jealous and infuriated of this character, Wario quickly creates the Telmet, a helmet that allows him to enter the TV show. He steals the thief's disguise changing wand, Goodstyle, and starts looting the ocean liner that the Silver Zephyr had been about to clear out. The Silver Zephyr himself, now known only as the powerless Count Cannoli, gives chase, and eventually catches up with Wario, only to be defeated. He attempts to make a deal with Wario, in an attempt to retrieve Goodstyle, but then breaks the pact when he discovers that a piece of the Wishstone, an ancient tablet that grants wishes, is being carried by the ship. Wario gets to it first, and decides to track down the rest of the five pieces. Later he meets a third thief named Carpaccio who is also seeking the Wishstone. Before entering a volcano, Wario meets a girl named Tiaramisu who really is a demon named Terrormisu sealed inside the Wishstone, but she acts like an ally at first, even helping Wario defeat a boss. In the final episode, Wario finds out about her real nature and defeats her. Finally, Wario finds out that Goodstyle is actually the first of all the count Cannolis. Goodstyle grants Wario's wish for all the treasures the Cannoli clan have. But when he leaves the show, Wario doesn't find the money and treasures because the Telmet only teleported him out. Wario then resolves to re-enter the television to get them back. What happens afterward is never revealed.
Read more about this topic: Wario: Master Of Disguise