Warhammer Quest - Warhammer Quest Roleplaying

Warhammer Quest Roleplaying

The game was released with a large Roleplay book, which added a tremendous amount of detail. It enabled players to expand their games by introducing a host of roleplaying details & game mechanics. When used, the Roleplay Book offered the players the chance to travel between Settlements, Train to the next level, visit numerous shops and traders, as well as visit Special Locations. The Wizard, Elf, and Dwarf had a Special Location that was exclusive to each of them and, if their luck was good and if they had enough gold, they could buy specialty items to help them in their adventures.

Additionally, the Roleplay Book introduced the element of Psychology, which included new rules for Fear, Terror, Hatred, Breaking (fleeing), and being Prone. There were also rules and descriptions for using two new Characteristics: Luck and Willpower.

The Roleplay book also contained a bestiary of Monsters that the warriors might encounter and employed a number of ‘D66’ tables so Warriors could face more new and terrible foes. The Roleplay book also offered a Hazards Table (for use when traveling to a village, town or city), a Settlement Events Table (for use when spending time in a settlement), extra Treasure and Objective Room Treasure tables as well as ‘Battle-level Monster Tables’ for use as the Warrior’s career progressed.

Through the use of such tables it was possible for a Warrior to be accused of murder, witchcraft or else do an honest day’s work, be accosted by a rampaging bull, gain a pet dog, spend several days in an infirmary or even decide they were going to give up adventuring and settle down to have a family. The Roleplay Book helped flesh out the Warriors lives in between dungeons.

The last section of the Roleplay Book contains rules for a new player: the Gamemaster. This person acts a "referee" or "storyteller" who controls the game, taking the Warriors through a dungeon of his or her own design. This section contains many new ideas for the Gamemaster, as well as the Warriors, and guidelines for writing adventures and Warrior development. It also contains an entire pre-written campaign for the Gamemaster and the Warriors to play as well as introduced the first expansion Warrior of Warhammer Quest: the Dwarf Trollslayer.

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Famous quotes containing the word quest:

    ‘Tis going, I own, like the Knight of the Woeful Countenance, in quest of melancholy adventures—but I know not how it is, but I am never so perfectly conscious of the existence of a soul within me, as when I am entangled in them.
    Laurence Sterne (1713–1768)