Virtual Reality Cue Reactivity

Virtual Reality Cue Reactivity (VRCR) is an innovative computer-enhanced methodology used to assess behavioral and physiological reactivity to drug and alcohol triggers (cues). Studies indicate that cue reactivity—a response to the presentation of various visual, auditory, olfactory, and tactile cues—increases physiological excitement in addicts. VRCR utilizes virtual reality (VR) technology to stimulate cue reactivity in the most efficient and realistic environments possible; the intention being that coping skills can be taught in a contextual scenario that reflect a real world situation. While still in the early stages of development, studies have shown that VRCR is an effective means of generating a craving-inspiring environment that is tempting to a patient suffering from addiction.

Read more about Virtual Reality Cue Reactivity:  Use in Addiction, How It Works, Clinical Use, Evolution

Famous quotes containing the words virtual, reality and/or cue:

    Tragedy dramatizes human life as potentiality and fulfillment. Its virtual future, or Destiny, is therefore quite different from that created in comedy. Comic Destiny is Fortune—what the world will bring, and the man will take or miss, encounter or escape; tragic Destiny is what the man brings, and the world will demand of him. That is his Fate.
    Susanne K. Langer (1895–1985)

    It is in the nature of allegory, as opposed to symbolism, to beg the question of absolute reality. The allegorist avails himself of a formal correspondence between “ideas” and “things,” both of which he assumes as given; he need not inquire whether either sphere is “real” or whether, in the final analysis, reality consists in their interaction.
    Charles, Jr. Feidelson, U.S. educator, critic. Symbolism and American Literature, ch. 1, University of Chicago Press (1953)

    Were it my cue to fight, I should have known it
    Without a prompter.
    William Shakespeare (1564–1616)