Virtual Reality Cue Reactivity (VRCR) is an innovative computer-enhanced methodology used to assess behavioral and physiological reactivity to drug and alcohol triggers (cues). Studies indicate that cue reactivity—a response to the presentation of various visual, auditory, olfactory, and tactile cues—increases physiological excitement in addicts. VRCR utilizes virtual reality (VR) technology to stimulate cue reactivity in the most efficient and realistic environments possible; the intention being that coping skills can be taught in a contextual scenario that reflect a real world situation. While still in the early stages of development, studies have shown that VRCR is an effective means of generating a craving-inspiring environment that is tempting to a patient suffering from addiction.
Read more about Virtual Reality Cue Reactivity: Use in Addiction, How It Works, Clinical Use, Evolution
Famous quotes containing the words virtual and/or cue:
“Tragedy dramatizes human life as potentiality and fulfillment. Its virtual future, or Destiny, is therefore quite different from that created in comedy. Comic Destiny is Fortunewhat the world will bring, and the man will take or miss, encounter or escape; tragic Destiny is what the man brings, and the world will demand of him. That is his Fate.”
—Susanne K. Langer (18951985)
“Were it my cue to fight, I should have known it
Without a prompter.”
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