Social Implications of Video Games
See also: Video game controversyThe advent of video games gave an innovative media technology, that allowed consumers to archive, annotate, appropriate and recirculate media content. Consumers can use this media source as an alternative tool to gain access to information of their interest. The community aspect to videogaming has also had implications for the social interactions and collective behaviours of consumers involved in the activity.
Read more about this topic: Video Game Culture
Famous quotes containing the words video games, social, implications, video and/or games:
“I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.”
—Ronald Reagan (b. 1911)
“Are we talking about a church founded by the Son of God made man? Or are we talking about simply a social gathering that we can rebuild as we wish?”
—Donna Steichen, U.S. opponent of women in the ministry. As quoted in Time magazine, p. 54 (November 23, 1992)
“The power to guess the unseen from the seen, to trace the implications of things, to judge the whole piece by the pattern, the condition of feeling life in general so completely that you are well on your way to knowing any particular corner of itthis cluster of gifts may almost be said to constitute experience.”
—Henry James (18431916)
“These people figured video was the Lords preferred means of communicating, the screen itself a kind of perpetually burning bush. Hes in the de-tails, Sublett had said once. You gotta watch for Him close.”
—William Gibson (b. 1948)
“Intelligence and war are games, perhaps the only meaningful games left. If any player becomes too proficient, the game is threatened with termination.”
—William Burroughs (b. 1914)