A video game content rating system is a system used for the classification of video games into suitability-related groups. Most of these systems are associated with and/or sponsored by a government, and are sometimes part of the local motion picture rating system. The utility of such ratings has been called into question by studies that publish findings such as 90% of teenagers claim that their parents "never" check the ratings before allowing them to rent or buy video games, and as such calls have been made to "fix" the existing rating systems. Video game content rating systems can be used as the basis for laws that cover the sales of video games to minors, such as in Australia. Rating checking and approval is part of the game localization when they are being prepared for their distribution in other countries or locales. These rating systems have also been used to voluntarily restrict sales of certain video games by stores, such as the German retailer Kaufhof's removing all video games rated 18+ by the USK following the Winnenden school shooting.
Read more about Video Game Content Rating System: Controversy, Comparison, Usage, See Also
Famous quotes containing the words video game, video, game, content and/or system:
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“In the game of love, the losers are more celebrated than the winners.”
—Mason Cooley (b. 1927)
“For the first time Im content to see
What poor mortar and bricks
I have to build with, knowing that I can
Never in seventy years be more a man
Than now a sack of meal upon two sticks.”
—Philip Larkin (19221986)
“Loving feels lonely in a violent world,
irrelevant to people burning like last years weed
with bellies distended, with fish throats agape
and flesh melting down to glue.
We can no longer shut out the screaming
That leaks through the ventilation system ...”
—Marge Piercy (b. 1936)