Architecture
The current interface is window system independent, so that it can potentially be used with graphics sub-systems other than the DRI (Direct Rendering Infrastructure) in X Window System, such as direct with framebuffer, and it can work with third-party DRM (Digital Rights Management) libraries. In a nutshell, it is a scheme to pass various types of data buffers from the application to the GPU for decoding or encoding a compressed bit-stream.
Read more about this topic: Video Acceleration API
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